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Text File  |  2003-11-06  |  29KB  |  1,043 lines

  1. {events}
  2.     I:    LADDERSTEP_LEFT = 1
  3.     I:    ladderstep_left_bone_id = 4900
  4.     F[3]:    ladderstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[2]:    ladderstep_left_sfx
  9. //        [0] = "metal_ladder_step1"
  10.         [0] = "metal_ladder_step2"
  11. //        [1] = "metal_ladder_step3"
  12.         [1] = "metal_ladder_step4"
  13.     I:    LADDERSTEP_RIGHT = 1
  14.     I:    ladderstep_right_bone_id = 3900
  15.     F[3]:    ladderstep_right_playback_parameters
  16.         [0] = 0.500000
  17.         [1] = 20.000000
  18.         [2] = 8.000000
  19.     S[2]:    ladderstep_right_sfx
  20. //        [0] = "metal_ladder_step1"
  21.         [0] = "metal_ladder_step2"
  22. //        [1] = "metal_ladder_step3"
  23.         [1] = "metal_ladder_step4"
  24.     I:    FOOTSTEP_LEFT_RUN = 2
  25.     I:    footstep_left_run_bone_id = 4900
  26.     F[3]:    footstep_left_run_playback_parameters
  27.         [0] = 0.500000
  28.         [1] = 30.000000
  29.         [2] = 4.000000
  30.     S[4]:    footstep_left_run_sfx
  31.         [0] = "footstep1"
  32.         [1] = "footstep2"
  33.         [2] = "footstep3"
  34.         [3] = "footstep4"
  35.     I:    FOOTSTEP_RIGHT_RUN = 2
  36.     I:    footstep_right_run_bone_id = 3900
  37.     F[3]:    footstep_right_run_playback_parameters
  38.         [0] = 0.500000
  39.         [1] = 30.000000
  40.         [2] = 4.000000
  41.     S[4]:    footstep_right_run_sfx
  42.         [0] = "footstep1"
  43.         [1] = "footstep2"
  44.         [2] = "footstep3"
  45.         [3] = "footstep4"
  46.     I:    FOOTSCRAPE_QUIET = 2
  47.     I:    footscrape_quiet_bone_id = 3900
  48.     F[3]:    footscrape_quiet_playback_parameters
  49.         [0] = 0.500000
  50.         [1] = 20.000000
  51.         [2] = 20.000000
  52.     S[2]:    footscrape_quiet_sfx
  53.         [0] = "footscrape"
  54.         [1] = "footscrape1"
  55.     I:    HEEL_CLICK = 1
  56.     I:    heel_click_bone_id = 6000
  57.     F[3]:    heel_click_playback_parameters
  58.         [0] = 2.000000
  59.         [1] = 30.000000
  60.         [2] = 14.000000
  61.     S[7]:    heel_click_sfx
  62.         [0] = "footstep1"
  63.         [1] = "footstep2"
  64.         [2] = "misc_silence"
  65.         [3] = "misc_silence"
  66.         [4] = "misc_silence"
  67.         [5] = "misc_silence"
  68.         [6] = "misc_silence"
  69.     I:    SHIMMY_VOCALS = 1
  70.     I:    shimmy_vocals_bone_id = 6000
  71.     F[3]:    shimmy_vocals_playback_parameters
  72.         [0] = 2.000000
  73.         [1] = 30.000000
  74.         [2] = 15.000000
  75.     S[9]:    shimmy_vocals_sfx
  76.         [0] = "nic_grabbed_ledge"
  77.         [1] = "nic_jump_land_2"
  78.         [2] = "nic_pull_up"
  79.         [3] = "misc_silence"
  80.         [4] = "misc_silence"
  81.         [5] = "misc_silence"
  82.         [6] = "misc_silence"
  83.         [7] = "misc_silence"
  84.         [8] = "misc_silence"
  85.     I:    FOOTSTEP_LEFT = 2
  86.     I:    footstep_left_bone_id = 4900
  87.     F[3]:    footstep_left_playback_parameters
  88.         [0] = 0.500000
  89.         [1] = 30.000000
  90.         [2] = 10.000000
  91.     S[4]:    footstep_left_sfx
  92.         [0] = "footstep1"
  93.         [1] = "footstep2"
  94.         [2] = "footstep3"
  95.         [3] = "footstep4"
  96.     I:    FOOTSTEP_RIGHT = 2
  97.     I:    footstep_right_bone_id = 3900
  98.     F[3]:    footstep_right_playback_parameters
  99.         [0] = 0.500000
  100.         [1] = 30.000000
  101.         [2] = 10.000000
  102.     S[4]:    footstep_right_sfx
  103.         [0] = "footstep1"
  104.         [1] = "footstep2"
  105.         [2] = "footstep3"
  106.         [3] = "footstep4"
  107.     I:    GRUNT = 1
  108.     I:    grunt_bone_id = 6000
  109.     F[3]:    grunt_playback_parameters
  110.         [0] = 0.500000
  111.         [1] = 20.000000
  112.         [2] = 8.000000
  113.     S[2]:    grunt_sfx
  114.         [0] = "misc_box_push"
  115.         [1] = "misc_box_push"
  116.     I:    SKID = 1
  117.     I:    skid_bone_id = 6000
  118.     F[3]:    skid_playback_parameters
  119.         [0] = 0.500000
  120.         [1] = 20.000000
  121.         [2] = 8.000000
  122.     S[1]:    skid_sfx
  123.         [0] = "temp_footstep"
  124.     I:    GRIND = 1
  125.     I:    grind_bone_id = 6000
  126.     F[3]:    grind_playback_parameters
  127.         [0] = 0.500000
  128.         [1] = 40.000000
  129.         [2] = 5.000000
  130.     S[1]:    grind_sfx
  131.         [0] = "misc_box_pull"
  132.     I:    GRIND_SHORT = 1
  133.     I:    grind_short_bone_id = 6000
  134.     F[3]:    grind_short_playback_parameters
  135.         [0] = 0.500000
  136.         [1] = 40.000000
  137.         [2] = 2.000000
  138.     S[1]:    grind_short_sfx
  139.         [0] = "misc_box_push"
  140.     I:    HIT_BY_CAR = 1
  141.     I:    hit_by_car_bone_id = 6000
  142.     F[3]:    hit_by_car_playback_parameters
  143.         [0] = 10.000000
  144.         [1] = 20.000000
  145.         [2] = 0.000000
  146.     S[1]:    hit_by_car_sfx
  147.         [0] = "human_hit_by_car"
  148.     I:    BODY_FALL = 1
  149.     I:    body_fall_bone_id = 6000
  150.     F[3]:    body_fall_playback_parameters
  151.         [0] = 10.000000
  152.         [1] = 20.000000
  153.         [2] = 6.000000
  154.     S[1]:    body_fall_sfx
  155.         [0] = "human_body_fall_on_concrete"
  156.     I:    SAFE_KEY_PRESS = 1
  157.     I:    safe_key_press_bone_id = 6000
  158.     F[3]:    safe_key_press_playback_parameters
  159.         [0] = 10.000000
  160.         [1] = 20.000000
  161.         [2] = 6.000000
  162.     S[1]:    safe_key_press_sfx
  163.         [0] = "elec_safe_keypresses"
  164.     I:    SAFE_UNLOCK = 1
  165.     I:    safe_unlock_bone_id = 6000
  166.     F[3]:    safe_unlock_playback_parameters
  167.         [0] = 10.000000
  168.         [1] = 20.000000
  169.         [2] = 6.000000
  170.     S[1]:    safe_unlock_sfx
  171.         [0] = "mech_safe_unlock"
  172.     I:    SAFE_DOOR_CREAK = 1
  173.     I:    safe_door_creak_bone_id = 6000
  174.     F[3]:    safe_door_creak_playback_parameters
  175.         [0] = 10.000000
  176.         [1] = 20.000000
  177.         [2] = 6.000000
  178.     S[1]:    safe_door_creak__sfx
  179.         [0] = "mech_safe_unlock"
  180.     I:    BIN_LID_ON = 1
  181.     I:    bin_lid_on_bone_id = 1600
  182.     F[3]:    bin_lid_on_playback_parameters
  183.         [0] = 10.000000
  184.         [1] = 20.000000
  185.         [2] = 6.000000
  186.     S[1]:    bin_lid_on_sfx
  187.         [0] = "mech_bin_lid_on"
  188.     I:    BIN_LID_OFF = 1
  189.     I:    bin_lid_off_bone_id = 1600
  190.     F[3]:    bin_lid_off_playback_parameters
  191.         [0] = 10.000000
  192.         [1] = 20.000000
  193.         [2] = 6.000000
  194.     S[1]:    bin_lid_off_sfx
  195.         [0] = "mech_bin_lid_off"
  196.     I:    KNOCK = 1
  197.     I:    knock_bone_id = 1300
  198.     F[3]:    knock_playback_parameters
  199.         [0] = 0.500000
  200.         [1] = 20.000000
  201.         [2] = 6.000000
  202.     S[1]:    knock_sfx
  203.         [0] = "mech_door_knock"
  204.     I:    METAL_SNAP = 1
  205.     I:    metal_snap_bone_id = 6000
  206.     F[3]:    metal_snap_playback_parameters
  207.         [0] = 0.500000
  208.         [1] = 20.000000
  209.         [2] = 30.000000
  210.     S[1]:    metal_snap_sfx
  211.         [0] = "metal_snap"
  212.     I:    FOOTSCRAPE = 2
  213.     I:    footscrape_right_bone_id = 3900
  214.     F[3]:    footscrape_right_playback_parameters
  215.         [0] = 0.500000
  216.         [1] = 20.000000
  217.         [2] = 8.000000
  218.     S[2]:    footscrape_right_sfx
  219.         [0] = "footscrape"
  220.         [1] = "footscrape1"
  221.     I:    FOOTSTEP_QUIET = 2
  222.     I:    footstep_quiet_bone_id = 3900
  223.     F[3]:    footstep_quiet_playback_parameters
  224.         [0] = 0.500000
  225.         [1] = 20.000000
  226.         [2] = 15.000000
  227.     S[4]:    footstep_quiet_sfx
  228.         [0] = "footstep1"
  229.         [1] = "footstep2"
  230.         [2] = "footstep3"
  231.         [3] = "footstep4"
  232.     I:    BODY_FALL_SHORT = 1
  233.     I:    body_fall_short_bone_id = 6000
  234.     F[3]:    body_fall_short_playback_parameters
  235.         [0] = 0.500000
  236.         [1] = 20.000000
  237.         [2] = 8.000000
  238.     S[1]:    body_fall_short_sfx
  239.         [0] = "human_bodyfall_concrete_short"
  240.     I:    CREAK = 1
  241.     I:    creak_bone_id = 1300
  242.     F[3]:    creak_playback_parameters
  243.         [0] = 0.500000
  244.         [1] = 20.000000
  245.         [2] = 6.000000
  246.     S[1]:    creak_sfx
  247.         [0] = "wood_floorboard_pull"
  248.     I:    SNAP = 1
  249.     I:    snap_bone_id = 1300
  250.     F[3]:    snap_playback_parameters
  251.         [0] = 0.500000
  252.         [1] = 20.000000
  253.         [2] = 6.000000
  254.     S[1]:    snap_sfx
  255.         [0] = "wood_snap"
  256.     I:    SCUFF = 1
  257.     I:    scuff_bone_id = 3300
  258.     F[3]:    scuff_playback_parameters
  259.         [0] = 0.500000
  260.         [1] = 20.000000
  261.         [2] = 12.000000
  262.     S[1]:    scuff_sfx
  263.         [0] = "misc_scuff"
  264.     I:    HIT_WALL = 1
  265.     I:    hit_wall_bone_id = 6000
  266.     F[3]:    hit_wall_playback_parameters
  267.         [0] = 10.000000
  268.         [1] = 20.000000
  269.         [2] = 6.000000
  270.     S[1]:    hit_wall_sfx
  271.         [0] = "human_bodyfall_wood"
  272.     I:    GET_UP_FROM_WALL = 1
  273.     I:    get_up_from_wall_bone_id = 6000
  274.     F[3]:    get_up_from_wall_playback_parameters
  275.         [0] = 10.000000
  276.         [1] = 20.000000
  277.         [2] = 23.000000
  278.     S[1]:    get_up_from_wall_sfx
  279.         [0] = "human_clothes_scrape"
  280.     I:    STRAIN = 1
  281.     I:    strain_bone_id = 6000
  282.     F[3]:    strain_playback_parameters
  283.         [0] = 10.000000
  284.         [1] = 20.000000
  285.         [2] = 23.000000
  286.     S[9]:    strain_sfx
  287.         [0] = "nic_box_strain"
  288.         [1] = "nic_box_strain_2"
  289.         [2] = "nic_box_strain_short"
  290.         [3] = "misc_silence"
  291.         [4] = "misc_silence"
  292.         [5] = "misc_silence"
  293.         [6] = "misc_silence"
  294.         [7] = "misc_silence"
  295.         [8] = "misc_silence"
  296.     I:    SHIMMY_STRAIN = 1
  297.     I:    shimmy_strain_bone_id = 6000
  298.     F[3]:    shimmy_strain_playback_parameters
  299.         [0] = 5.000000
  300.         [1] = 20.000000
  301.         [2] = 20.000000
  302.     S[3]:    shimmy_strain_sfx
  303.         [0] = "nic_box_strain"
  304.         [1] = "nic_box_strain_2"
  305.         [2] = "nic_box_strain_short"
  306.     I:    STRAIN_FAIL = 1
  307.     I:    strain_fail_bone_id = 6000
  308.     F[3]:    strain_fail_playback_parameters
  309.         [0] = 10.000000
  310.         [1] = 20.000000
  311.         [2] = 23.000000
  312.     S[2]:    strain_fail_sfx
  313.         [0] = "nic_strain_and_fail"
  314.         [1] = "nic_strain_and_fail_2"
  315.     I:    GRAB = 1
  316.     I:    grab_bone_id = 6000
  317.     F[3]:    grab_playback_parameters
  318.         [0] = 10.000000
  319.         [1] = 20.000000
  320.         [2] = 23.000000
  321.     S[1]:    grab_sfx
  322.         [0] = "nic_grabbed_ledge"
  323.     I:    MID_CLIMB = 1
  324.     I:    mid_climb_id = 6000
  325.     F[3]:    mid_climb_parameters
  326.         [0] = 10.000000
  327.         [1] = 20.000000
  328.         [2] = 23.000000
  329.     S[9]:    mid_climb_sfx
  330.         [0] = "nic_waist_height_climb"
  331.         [1] = "nic_box_strain_short"
  332.         [2] = "nic_box_strain"
  333.         [3] = "misc_silence"
  334.         [4] = "misc_silence"
  335.         [5] = "misc_silence"
  336.         [6] = "misc_silence"
  337.         [7] = "misc_silence"
  338.         [8] = "misc_silence"
  339.     I:    DROP = 1
  340.     I:    DROP_bone_id = 6000
  341.     F[3]:    drop_parameters
  342.         [0] = 10.000000
  343.         [1] = 20.000000
  344.         [2] = 23.000000
  345.     S[3]:    drop_sfx
  346.         [0] = "nic_waist_height_climb"
  347.         [1] = "misc_silence"
  348.         [2] = "misc_silence"
  349.     I:    BASH_WALL = 1
  350.     I:    bash_wall_id = 6000
  351.     F[3]:    bash_wall_parameters
  352.         [0] = 10.000000
  353.         [1] = 20.000000
  354.         [2] = 23.000000
  355.     S[2]:    bash_wall_sfx
  356.         [0] = "nic_wall_run_into"
  357.         [1] = "nic_wall_run_into_2"
  358.     I:    PICK_UP_FIRE_EXTINGUISHER = 1
  359.     I:    pick_up_fire_extinguisher_id = 6000
  360.     F[3]:    pick_up_fire_extinguisher_parameters
  361.         [0] = 10.000000
  362.         [1] = 20.000000
  363.         [2] = 15.000000
  364.     S[1]:    pick_up_fire_extinguisher_sfx
  365.         [0] = "metal_fire_ext_up2"
  366.     I:    TROUSER_SCRAPE_LONG = 1
  367.     I:    trouser_scrape_long_bone_id = 6000
  368.     F[3]:    trouser_scrape_long_playback_parameters
  369.         [0] = 10.000000
  370.         [1] = 20.000000
  371.         [2] = 30.000000
  372.     S[1]:    trouser_scrape_long_sfx
  373.         [0] = "human_clothes_scrape"
  374.     I:    SWIPE_CARD = 1
  375.     I:    swipe_card_bone_id = 6000
  376.     F[3]:    swipe_card_playback_parameters
  377.         [0] = 0.500000
  378.         [1] = 30.000000
  379.         [2] = 8.000000
  380.     S[1]:    swipe_card_window_sfx
  381.         [0] = "mech_card_swipe"
  382.     I:    CLOTHES_SCRAPE1 = 1
  383.     I:    clothes_scrape1_bone_id = 6000
  384.     F[3]:    clothes_scrape1_playback_parameters
  385.         [0] = 0.500000
  386.         [1] = 20.000000
  387.         [2] = 15.000000
  388.     S[1]:    clothes_scrape1_sfx
  389.         [0] = "human_clothes_scrape1"
  390.     I:    CLOTHES_SCRAPE2 = 1
  391.     I:    clothes_scrape2_bone_id = 6000
  392.     F[3]:    clothes_scrape2_playback_parameters
  393.         [0] = 0.500000
  394.         [1] = 20.000000
  395.         [2] = 15.000000
  396.     S[1]:    clothes2_scrape_sfx
  397.         [0] = "human_clothes_scrape2"
  398.     I:    CLOTHES_SCRAPE3 = 1
  399.     I:    clothes_scrape3_bone_id = 6000
  400.     F[3]:    clothes_scrape3_playback_parameters
  401.         [0] = 0.500000
  402.         [1] = 20.000000
  403.         [2] = 15.000000
  404.     S[1]:    clothes_scrape3_sfx
  405.         [0] = "human_clothes_scrape3"
  406.     I:    TROUSER_SWISH = 1
  407.     I:    trouser_swish_id = 6000
  408.     F[3]:    trouser_swish_parameters
  409.         [0] = 0.500000
  410.         [1] = 40.000000
  411.         [2] = 13.000000
  412.     S[4]:    trouser_swish_sfx
  413.         [0] = "human_clothes_swish1"
  414.         [1] = "human_clothes_swish2"
  415.         [2] = "human_clothes_swish3"
  416.         [3] = "human_clothes_swish4"
  417.     I:    TROUSER_SWISH_CREEP = 1
  418.     I:    trouser_swish_creep_id = 6000
  419.     F[3]:    trouser_swish_creep_parameters
  420.         [0] = 0.500000
  421.         [1] = 40.000000
  422.         [2] = 17.000000
  423.     S[4]:    trouser_swish_creep_sfx
  424.         [0] = "human_clothes_swish1"
  425.         [1] = "human_clothes_swish2"
  426.         [2] = "human_clothes_swish3"
  427.         [3] = "human_clothes_swish4"
  428.     I:    TROUSER_SWISH_RUN = 1
  429.     I:    trouser_swish_run_id = 6000
  430.     F[3]:    trouser_swish_run_parameters
  431.         [0] = 0.500000
  432.         [1] = 40.000000
  433.         [2] = 9.000000
  434.     S[4]:    trouser_swish_run_sfx
  435.         [0] = "human_clothes_swish1"
  436.         [1] = "human_clothes_swish2"
  437.         [2] = "human_clothes_swish3"
  438.         [3] = "human_clothes_swish4"
  439.     I:    FOOTSTEP_LEFT_CREEP = 2
  440.     I:    footstep_left_creep_bone_id = 4900
  441.     F[3]:    footstep_left_creep_playback_parameters
  442.         [0] = 0.500000
  443.         [1] = 20.000000
  444.         [2] = 15.000000
  445.     S[4]:    footstep_left_creep_sfx
  446.         [0] = "footstep1"
  447.         [1] = "footstep2"
  448.         [2] = "footstep3"
  449.         [3] = "footstep4"
  450.     I:    FOOTSTEP_RIGHT_CREEP = 2
  451.     I:    footstep_right_creep_bone_id = 3900
  452.     F[3]:    footstep_right_creep_playback_parameters
  453.         [0] = 0.500000
  454.         [1] = 20.000000
  455.         [2] = 15.000000
  456.     S[4]:    footstep_right_creep_sfx
  457.         [0] = "footstep1"
  458.         [1] = "footstep2"
  459.         [2] = "footstep3"
  460.         [3] = "footstep4"
  461. {\events}
  462. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  463.     F[1]:    FOOTSTEP_LEFT_RUN
  464.         [0] = 0.387000
  465.     F[1]:    FOOTSTEP_RIGHT_RUN
  466.         [0] = 0.347000
  467.     F[1]:    DROP
  468.         [0] = 0.380000
  469. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  470. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  471.     F[1]:    DROP
  472.         [0] = 3.889000
  473.     F[4]:    TROUSER_SWISH
  474.         [0] = 0.960000
  475.         [1] = 1.602000
  476.         [2] = 1.805000
  477.         [3] = 2.708000
  478.     F[3]:    FOOTSCRAPE_QUIET
  479.         [0] = 0.290000
  480.         [1] = 1.431000
  481.         [2] = 1.805000
  482. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  483. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  484.     F[1]:    FOOTSTEP_LEFT
  485.         [0] = 0.424000
  486.     F[1]:    FOOTSTEP_RIGHT
  487.         [0] = 0.607000
  488.     F[1]:    FOOTSCRAPE
  489.         [0] = 0.293000
  490. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  491. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  492.     F[1]:    FOOTSTEP_LEFT
  493.         [0] = 1.115000
  494.     F[1]:    FOOTSCRAPE_QUIET
  495.         [0] = 0.142000
  496.     F[3]:    TROUSER_SWISH
  497.         [0] = 0.313000
  498.         [1] = 0.808000
  499.         [2] = 1.034000
  500. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  501. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  502.     F[1]:    FOOTSTEP_LEFT
  503.         [0] = 1.740000
  504.     F[2]:    FOOTSCRAPE_QUIET
  505.         [0] = 0.154000
  506.         [1] = 0.763000
  507.     F[3]:    TROUSER_SWISH
  508.         [0] = 0.856000
  509.         [1] = 0.992000
  510.         [2] = 1.357000
  511. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  512. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  513.     F[1]:    FOOTSTEP_LEFT
  514.         [0] = 1.804000
  515.     F[1]:    GRAB
  516.         [0] = 1.804000
  517.     F[1]:    FOOTSCRAPE
  518.         [0] = 0.120000
  519.     F[1]:    FOOTSCRAPE_QUIET
  520.         [0] = 0.840000
  521.     F[2]:    TROUSER_SWISH
  522.         [0] = 0.841000
  523.         [1] = 0.962000
  524. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  525. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  526.     F[1]:    FOOTSTEP_LEFT
  527.         [0] = 0.996000
  528.     F[1]:    FOOTSTEP_RIGHT
  529.         [0] = 0.335000
  530.     F[1]:    TROUSER_SWISH
  531.         [0] = 0.711000
  532. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  533. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  534.     F[1]:    FOOTSTEP_RIGHT
  535.         [0] = 1.770000
  536.     F[1]:    MID_CLIMB
  537.         [0] = 0.715000
  538.     F[2]:    TROUSER_SWISH
  539.         [0] = 0.846000
  540.         [1] = 1.266000
  541.     F[2]:    FOOTSCRAPE_QUIET
  542.         [0] = 1.623000
  543.         [1] = 2.742000
  544. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  545. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  546.     F[1]:    FOOTSTEP_LEFT
  547.         [0] = 2.742000
  548.     F[1]:    FOOTSTEP_RIGHT
  549.         [0] = 1.770000
  550.     F[1]:    MID_CLIMB
  551.         [0] = 0.594000
  552.     F[3]:    TROUSER_SWISH
  553.         [0] = 0.730000
  554.         [1] = 0.846000
  555.         [2] = 1.283000
  556.     F[1]:    FOOTSCRAPE_QUIET
  557.         [0] = 1.690000
  558. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  559. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  560.     F[1]:    FOOTSTEP_LEFT
  561.         [0] = 3.513000
  562.     F[1]:    FOOTSTEP_RIGHT
  563.         [0] = 2.596000
  564.     F[1]:    MID_CLIMB
  565.         [0] = 1.277000
  566.     F[3]:    TROUSER_SWISH
  567.         [0] = 0.433000
  568.         [1] = 1.691000
  569.         [2] = 2.054000
  570.     F[1]:    FOOTSCRAPE_QUIET
  571.         [0] = 2.430000
  572. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  573. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  574.     F[1]:    GRAB
  575.         [0] = 0.939000
  576.     F[1]:    TROUSER_SWISH
  577.         [0] = 0.565000
  578. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  579. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  580.     F[1]:    GRAB
  581.         [0] = 0.340000
  582.     F[1]:    FOOTSTEP_LEFT
  583.         [0] = 2.397000
  584.     F[1]:    FOOTSTEP_RIGHT
  585.         [0] = 1.411000
  586. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  587. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  588.     F[1]:    FOOTSTEP_LEFT
  589.         [0] = 0.363000
  590.     F[1]:    FOOTSTEP_RIGHT
  591.         [0] = 0.002000
  592.     F[2]:    TROUSER_SWISH
  593.         [0] = 0.103000
  594.         [1] = 0.370000
  595. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  596. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  597.     F[1]:    FOOTSTEP_LEFT
  598.         [0] = 0.363000
  599.     F[1]:    FOOTSTEP_RIGHT
  600.         [0] = 0.002000
  601.     F[2]:    TROUSER_SWISH
  602.         [0] = 0.158000
  603.         [1] = 0.519000
  604. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  605. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  606.     F[1]:    FOOTSTEP_LEFT_CREEP
  607.         [0] = 1.040000
  608.     F[1]:    FOOTSTEP_RIGHT_CREEP
  609.         [0] = 0.247000
  610.     F[2]:    TROUSER_SWISH_CREEP
  611.         [0] = 1.040000
  612.         [1] = 0.682000
  613. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  614. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  615.     F[1]:    STRAIN_FAIL
  616.         [0] = 0.614000
  617.     F[1]:    FOOTSCRAPE_QUIET
  618.         [0] = 1.074000
  619. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  620. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  621.     F[2]:    FOOTSTEP_LEFT
  622.         [0] = 1.449999
  623.         [1] = 1.041664
  624.     F[2]:    FOOTSTEP_RIGHT
  625.         [0] = 1.366666
  626.         [1] = 1.933332
  627.     F[1]:    FOOTSCRAPE
  628.         [0] = 0.944000
  629.     F[1]:    TROUSER_SWISH
  630.         [0] = 0.879000
  631. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  632. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  633.     F[2]:    FOOTSCRAPE_QUIET
  634.         [0] = 0.095000
  635.         [1] = 1.695000
  636.     F[3]:    TROUSER_SWISH
  637.         [0] = 0.531000
  638.         [1] = 2.000000
  639.         [2] = 3.248000
  640.     F[1]:    FOOTSTEP_LEFT_CREEP
  641.         [0] = 1.162000
  642.     F[1]:    FOOTSTEP_RIGHT_CREEP
  643.         [0] = 2.887000
  644. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  645. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  646.     F[2]:    FOOTSTEP_LEFT_CREEP
  647.         [0] = 0.383333
  648.         [1] = 0.783333
  649.     F[2]:    FOOTSTEP_RIGHT_CREEP
  650.         [0] = 0.583333
  651.         [1] = 0.083333
  652.     F[4]:    FOOTSCRAPE_QUIET
  653.         [0] = 0.013000
  654.         [1] = 0.220000
  655.         [2] = 0.480000
  656.         [3] = 0.695000
  657. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  658. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  659.     F[2]:    FOOTSTEP_LEFT_CREEP
  660.         [0] = 0.616667
  661.         [1] = 0.150000
  662.     F[2]:    FOOTSTEP_RIGHT_CREEP
  663.         [0] = 0.800000
  664.         [1] = 0.450000
  665.     F[4]:    FOOTSCRAPE_QUIET
  666.         [0] = 0.040000
  667.         [1] = 0.231000
  668.         [2] = 0.486000
  669.         [3] = 0.698000
  670. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  671. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  672.     F[5]:    FOOTSCRAPE_QUIET
  673.         [0] = 0.032000
  674.         [1] = 0.237000
  675.         [2] = 0.468000
  676.         [3] = 0.800000
  677.         [4] = 1.210000
  678.     F[1]:    FOOTSTEP_LEFT_CREEP
  679.         [0] = 0.266667
  680. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  681. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  682.     F[5]:    FOOTSCRAPE_QUIET
  683.         [0] = 0.126000
  684.         [1] = 0.466000
  685.         [2] = 0.735000
  686.         [3] = 1.064000
  687.         [4] = 1.323000
  688. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  689. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  690.     F[2]:    FOOTSCRAPE
  691.         [0] = 0.152000
  692.         [1] = 0.598000
  693.     F[1]:    FOOTSTEP_LEFT_CREEP
  694.         [0] = 0.744000
  695. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  696. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  697.     F[6]:    FOOTSCRAPE
  698.         [0] = 0.113000
  699.         [1] = 0.436000
  700.         [2] = 0.828000
  701.         [3] = 1.118000
  702.         [4] = 1.488000
  703.         [5] = 1.826000
  704.     F[3]:    FOOTSTEP_LEFT_CREEP
  705.         [0] = 0.722000
  706.         [1] = 1.389000
  707.         [2] = 1.990000
  708. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  709. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  710.     F[6]:    FOOTSCRAPE
  711.         [0] = 0.206000
  712.         [1] = 0.483000
  713.         [2] = 0.782000
  714.         [3] = 1.104000
  715.         [4] = 1.405000
  716.         [5] = 1.757000
  717.     F[3]:    FOOTSTEP_RIGHT_CREEP
  718.         [0] = 0.565000
  719.         [1] = 1.301000
  720.         [2] = 2.011000
  721. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  722. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  723.     F[1]:    FOOTSTEP_LEFT
  724.         [0] = 0.757000
  725.     F[2]:    FOOTSCRAPE_QUIET
  726.         [0] = 0.106000
  727.         [1] = 0.468000
  728. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  729. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  730.     F[2]:    TROUSER_SWISH
  731.         [0] = 0.179000
  732.         [1] = 0.862000
  733.     F[1]:    HEEL_CLICK
  734.         [0] = 1.088000
  735.     F[1]:    SHIMMY_VOCALS
  736.         [0] = 0.569000
  737. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  738. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  739.     F[2]:    TROUSER_SWISH
  740.         [0] = 0.179000
  741.         [1] = 0.862000
  742.     F[1]:    HEEL_CLICK
  743.         [0] = 1.088000
  744.     F[1]:    SHIMMY_VOCALS
  745.         [0] = 0.569000
  746. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  747. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS203\SUS203_NICO.ANM}
  748.     F[15]:    FOOTSTEP_LEFT
  749.         [0] = 0.916666
  750.         [1] = 1.000000
  751.         [2] = 3.433331
  752.         [3] = 3.583331
  753.         [4] = 3.916664
  754.         [5] = 3.999997
  755.         [6] = 7.166706
  756.         [7] = 7.250040
  757.         [8] = 8.250046
  758.         [9] = 8.350044
  759.         [10] = 8.516708
  760.         [11] = 8.583374
  761.         [12] = 8.750038
  762.         [13] = 10.466679
  763.         [14] = 0.416670
  764.     F[3]:    FOOTSTEP_RIGHT
  765.         [0] = 3.416664
  766.         [1] = 0.849997
  767.         [2] = 0.916662
  768. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\SUS203\SUS203_NICO.ANM}
  769. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  770.     F[1]:    LADDERSTEP_LEFT
  771.         [0] = 0.418000
  772.     F[1]:    LADDERSTEP_RIGHT
  773.         [0] = 0.837000
  774.     F[2]:    FOOTSTEP_LEFT
  775.         [0] = 1.414000
  776.         [1] = 2.117000
  777.     F[1]:    FOOTSTEP_RIGHT
  778.         [0] = 1.831000
  779. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  780. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  781.     F[2]:    LADDERSTEP_LEFT
  782.         [0] = 1.056000
  783.         [1] = 1.873
  784.     F[1]:    LADDERSTEP_RIGHT
  785.         [0] = 1.470000
  786. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  787. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  788.     F[1]:    LADDERSTEP_LEFT
  789.         [0] = 0.390000
  790.     F[1]:    LADDERSTEP_RIGHT
  791.         [0] = 0.816000
  792. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  793. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  794.     F[1]:    LADDERSTEP_LEFT
  795.         [0] = 0.780000
  796.     F[1]:    LADDERSTEP_RIGHT
  797.         [0] = 0.426000
  798. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  799. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  800.     F[1]:    LADDERSTEP_LEFT
  801.         [0] = 0.628000
  802.     F[1]:    LADDERSTEP_RIGHT
  803.         [0] = 0.989000
  804. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  805. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  806.     F[1]:    FOOTSTEP_LEFT
  807.         [0] = 0.827000
  808.     F[1]:    FOOTSTEP_RIGHT
  809.         [0] = 0.451000
  810. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  811. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  812.     F[1]:    BASH_WALL
  813.         [0] = 0.281000
  814.     F[2]:    FOOTSTEP_LEFT
  815.         [0] = 0.116667
  816.         [1] = 0.700000
  817.     F[1]:    FOOTSTEP_RIGHT
  818.         [0] = 1.000000
  819. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  820. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  821.     F[2]:    FOOTSTEP_LEFT
  822.         [0] = 1.026000
  823.         [1] = 1.657000
  824.     F[3]:    FOOTSTEP_RIGHT
  825.         [0] = 0.732000
  826.         [1] = 1.390000
  827.         [2] = 1.978000
  828.     F[1]:    FOOTSCRAPE
  829.         [0] = 2.220000
  830. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  831. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  832.     F[1]:    FOOTSTEP_LEFT
  833.         [0] = 0.050000
  834.     F[1]:    FOOTSTEP_RIGHT
  835.         [0] = 0.233333
  836.     F[1]:    MID_CLIMB
  837.         [0] = 0.020000
  838. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  839. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  840.     F[2]:    TROUSER_SWISH_RUN
  841.         [0] = 0.028000
  842.         [1] = 0.413000
  843.     F[1]:    FOOTSTEP_LEFT_RUN
  844.         [0] = 0.316666
  845.     F[1]:    FOOTSTEP_RIGHT_RUN
  846.         [0] = 0.733333
  847. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  848. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  849.     F[2]:    TROUSER_SWISH
  850.         [0] = 0.143000
  851.         [1] = 0.681000
  852.     F[1]:    FOOTSTEP_LEFT
  853.         [0] = 0.525000
  854.     F[1]:    FOOTSTEP_RIGHT
  855.         [0] = 0.005000
  856. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  857. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK_STOP.ANM}
  858. /*    F[1]:    FOOTSTEP_LEFT
  859.         [0] = 0.250000
  860.     F[1]:    FOOTSTEP_RIGHT
  861.         [0] = 0.166667*/
  862. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK_STOP.ANM}
  863. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  864.     F[1]:    GRIND
  865.         [0] = 0.791000
  866.     F[1]:    FOOTSTEP_LEFT
  867.         [0] = 1.644000
  868.     F[1]:    FOOTSTEP_RIGHT
  869.         [0] = 1.883332
  870.     F[3]:    FOOTSCRAPE
  871.         [0] = 0.807000
  872.         [1] = 1.090000
  873.         [2] = 1.390000
  874.     F[1]:    STRAIN
  875.         [0] = 0.830000
  876. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  877. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  878.     F[1]:    GRIND_SHORT
  879.         [0] = 0.431000
  880.     F[1]:    FOOTSTEP_LEFT
  881.         [0] = 1.008000
  882.     F[1]:    FOOTSTEP_RIGHT
  883.         [0] = 0.582000
  884.     F[1]:    FOOTSCRAPE
  885.         [0] = 1.360000
  886.     F[1]:    STRAIN
  887.         [0] = 0.384000
  888. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  889. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  890.     F[1]:    STRAIN_FAIL
  891.         [0] = 0.614000
  892. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  893. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  894.     F[1]:    STRAIN_FAIL
  895.         [0] = 1.400000
  896. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  897. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  898.     F[1]:    GRIND
  899.         [0] = 0.431000
  900.     F[1]:    FOOTSTEP_LEFT
  901.         [0] = 1.008000
  902.     F[1]:    FOOTSTEP_RIGHT
  903.         [0] = 0.582000
  904.     F[1]:    FOOTSCRAPE
  905.         [0] = 1.360000
  906.     F[2]:    STRAIN
  907.         [0] = 0.612000
  908.         [1] = 4.030000
  909. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  910. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
  911.     F[1]:    HIT_BY_CAR
  912.         [0] = 0.756000
  913.     F[1]:    BODY_FALL
  914.         [0] = 1.200000
  915. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE2\PAR1AE2_NICO_3.ANM}
  916. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  917.     F[4]:    SAFE_KEY_PRESS
  918.         [0] = 2.326000
  919.         [1] = 2.524000
  920.         [2] = 2.784000
  921.         [3] = 3.092000
  922.     F[1]:    SAFE_UNLOCK
  923.         [0] = 3.280000
  924.     F[1]:    SAFE_DOOR_CREAK
  925.         [0] = 3.926000
  926. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  927. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  928.     F[1]:    BIN_LID_ON
  929.         [0] = 2.444000
  930.     F[1]:    BIN_LID_OFF
  931.         [0] = 0.844000
  932. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  933. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  934.     F[1]:    FOOTSCRAPE
  935.         [0] = 1.654000
  936.     F[2]:    FOOTSTEP_QUIET
  937.         [0] = 2.672000
  938.         [1] = 3.232000
  939.     F[1]:    FOOTSTEP_RIGHT
  940.         [0] = 5.712000
  941.     F[1]:    FOOTSTEP_LEFT
  942.         [0] = 5.755000
  943.     F[1]:    BODY_FALL_SHORT
  944.         [0] = 5.592000
  945. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  946. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  947.     F[3]:    KNOCK
  948.         [0] = 1.088000
  949.         [1] = 1.286000
  950.         [2] = 1.540000
  951. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  952. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  953.     F[1]:    CREAK
  954.         [0] = 1.788000
  955.     F[1]:    SNAP
  956.         [0] = 2.836000
  957.     F[1]:    FOOTSTEP_LEFT
  958.         [0] = 3.010000
  959.     F[1]:    FOOTSCRAPE
  960.         [0] = 3.052000
  961. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  962. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  963.     F[1]:    FOOTSCRAPE
  964.         [0] = 2.069000
  965.     F[1]:    FOOTSTEP_LEFT
  966.         [0] = 2.660000
  967.     F[1]:    SCUFF
  968.         [0] = 0.447000
  969. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  970. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  971.     F[1]:    SCUFF
  972.         [0] = 0.610000
  973.     F[1]:    FOOTSTEP_QUIET
  974.         [0] = 3.997000
  975. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  976. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  977.     F[1]:    CREAK
  978.         [0] = 2.301000
  979.     F[3]:    FOOTSTEP_RIGHT
  980.         [0] = 0.531000
  981.         [1] = 10.817000
  982.         [2] = 12.615000
  983.     F[5]:    FOOTSTEP_LEFT
  984.         [0] = 1.372000
  985.         [1] = 8.504000
  986.         [2] = 9.912000
  987.         [3] = 11.664000
  988.         [4] = 13.775000
  989.     F[1]:    FOOTSCRAPE
  990.         [0] = 3.411000
  991. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  992. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  993.     F[1]:    HIT_WALL
  994.         [0] = 6.472000
  995.     F[1]:    GET_UP_FROM_WALL
  996.         [0] = 7.599000
  997. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  998. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  999.     F[5]:    FOOTSTEP_LEFT
  1000.         [0] = 0.116000
  1001.         [1] = 1.148000
  1002.         [2] = 2.246000
  1003.         [3] = 4.115000
  1004.         [4] = 11.869000
  1005.     F[6]:    FOOTSTEP_RIGHT
  1006.         [0] = 0.572000
  1007.         [1] = 1.725000
  1008.         [2] = 2.901000
  1009.         [3] = 3.497000
  1010.         [4] = 4.788000
  1011.         [5] = 12.523000
  1012.     F[1]:    FOOTSCRAPE
  1013.         [0] = 12.922000
  1014. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  1015. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
  1016.     F[1]:    FOOTSTEP_RIGHT
  1017.         [0] = 14.390000
  1018.     F[1]:    FOOTSTEP_LEFT
  1019.         [0] = 13.695000
  1020. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
  1021. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\PICK_UP_FIRE_EXTINGUISHER.ANM}
  1022.     F[1]:    PICK_UP_FIRE_EXTINGUISHER
  1023.         [0] = 1.132000
  1024.     F[1]:    TROUSER_SCRAPE_LONG
  1025.         [0] = 0.500000
  1026. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\PICK_UP_FIRE_EXTINGUISHER.ANM}
  1027. {DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\SWIPE_CARD.ANM}
  1028.     F[1]:    SWIPE_CARD
  1029.         [0] = 1.028000
  1030. {\DATA\PARIS3\GRAPHICS\ANIMATIONS\NICO\SWIPE_CARD.ANM}
  1031. {DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\STAND_UP_WITH_WIG_ON.ANM}
  1032.     F[1]:    CLOTHES_SCRAPE1
  1033.         [0] = 0.661000
  1034.     F[1]:    CLOTHES_SCRAPE2
  1035.         [0] = 2.557000
  1036. {\DATA\SUSARRO2\GRAPHICS\ANIMATIONS\NICO\STAND_UP_WITH_WIG_ON.ANM}
  1037. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\INTERACTING\INTERACT_BIN.ANM}
  1038.     F[1]:    BIN_LID_ON
  1039.         [0] = 2.444000
  1040.     F[1]:    BIN_LID_OFF
  1041.         [0] = 0.844000
  1042. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\INTERACTING\INTERACT_BIN.ANM}
  1043.